V INTERNATIONAL

CONFERENCE ON

MYTHCRITICISM

MYTH AND AUDIOVISUAL CREATION

theater | film | video games | tv series | music

From the 15th to the 26th of October 2018, Madrid will be the capital of myth.

V INTERNATIONAL CONFERENCE ON MYTHCRITICISM

MYTH AND AUDIOVISUAL CREATION

 

 

 

 

 

 

theater | film | video games | tv series | music

From the 15th to the 26th of October 2018, Madrid will be the capital of myth.

Myth: image and sound

The digitalization of the last decades has caused a revolution in traditional artistic mediums (painting, sculpture, theater) and introduced new ones (video games, multimedia installations, performances).

In the four previous conferences, organized by Asteria, International Association of Mythcriticism, in collaboration with Amaltea, Journal of Mythcriticism, we have seen the difficulties in attempting to adapt myths to our contemporary society.

The V International Conference on Mythcriticism “Myth and Audiovisual Creation” will analyze the impact of myth in audiovisual creation from 1900 to the present day. The Conference will be organized in four universities during two weeks.

 

Myth: image and sound

 

The digitalization of the last decades has caused a revolution in traditional artistic mediums (painting, sculpture, theater) and introduced new ones (video games, multimedia installations, performances).

In the four previous conferences, organized by Asteria, International Association of Mythcriticism, in collaboration with Amaltea, Journal of Mythcriticism, we have the difficulties in attempting to adapt myths to our contemporary society.

The V International Conference on Mythcriticism “Myth and Audiovisual Creation” will analyze the impact of myth in audiovisual creation from the year 1900 to the present day. The Conference will be organized in four universities during two weeks.

 

Germanic Myths

15 – 17 October

Nordic, anglosaxon and germanic myths: Odin, Thor, Freyja; nibelungs, elves, giants; Yggdrasil, Ragnarök, etc. 

  • Reception in the fantastic genre.
  • Relevance of original soundtracks in the reception process.
  • Myth in germanic opera.
  • Animals and nature.
  • Audiovisual translation as mediator in reception.

Classical Myths

17 – 19 October

The classical myths from Ancient Greece and Rome: Oedipus, Galatea, Prometheus, Perseo, Diana, etc.

  • Gods, heroes, and humans.
  • Rewriting of myths in modern fiction.
  • Subversion and deconstruction of classical myths.
  • Ancient myths related with Greece and Rome.

Biblical Myths

22 – 23 October

 Importance of biblical myths in Western culture: Genesis, Cain and Abel, Paradise, Apocalypsis, etc.

  • Transcendence and spirituality in contemporary art.
  • The Bible in film and television.
  • Video games inspired by religion.
  • Echos of the Bible in modern music.

Modern Myths

24 – 26 October

Medieval, modern and contemporary myths: Faustus, Don Juan, Frankenstein, Dracula, the werewolf, etc. 

  • Science fiction and space opera.
  • Mythical superheroes.
  • Mythical utopias and dystopias.
  • Comic, animation and manganime.
  • Mythical sincretism.
  • Other myths: oriental, precolombine, celtic and slave.

Germanic Myths

Universidad de Alcalá

15 – 17 October

Nordic, anglosaxon and germanic myths: Odin, Thor, Freyja; nibelungs, elves, giants; Yggdrasil, Ragnarök, etc.

  • Reception in the fantastic genre.
  • Relevance of original soundtracks in the reception process.
  • Myth in germanic opera.
  • Animals and nature.
  • Audiovisual translation as mediator in reception.

Classic Myths

Universidad Autónoma

17 – 19 October

The classic myths from Ancient Greece and Rome: Oedipus, Galatea, Prometheus, Perseo, Diana, etc. 

  • Gods, heroes, and humans.
  • Rewriting of myths in modern fiction.
  • Subversion and deconstruction of classic myths.
  • Ancient myths related with Greece and Rome.

Biblical Myths

Universidad Francisco de Vitoria

22 – 23 Octubre

 Importance of biblical myths in Western culture: Genesis, Cain and Abel, Paradise, Apocalypsis, etc.

  • Transcendence and spirituality in contemporary art.
  • The Bible in film and television.
  • Video games inspired by religiousness.
  • Echos of the Bible in modern music.

Modern Myths

Universidad Complutense

24 – 26 October

Medieval, modern and contemporary myths: Faustus, Don Juan, Frankenstein, Dracula, the werewolf, etc. 

  • Science fiction and space opera.
  • Mythical superheroes.
  • Mythical utopias and dystopias.
  • Comic, animation and manganime.
  • Mythical sincretism.
  • Other myths: oriental, precolombine, celtic and slave.

So far, we have held four Conferences. The first one (“Myth and Subversion in the Contemporary Novel”, UCM, 2011) showed how myths marked the degeneration of the classical epistemology. The second one (“Myth and Interdisciplinarity”, UCM, 2012) demonstrated that myths fit perfectly into an interdisciplinary world. The third one (“Myths in Crisis, the Crisis of Myth”, UCM, 2014) proved that the new conditions may lead to distortion, subversion or elimination of myths. In the fourth one (“Myth and Emotions”, UCM, 2016) we shifted the focus to the ways in which myths affect us as receptors. 

For this fifth Conference we will return to the study of the transformations of myth in our time and discern how the digital revolution ―particularly in film, television series and video games― affect the mythical accounts.

To strengthen the internationality of the Conference, there will be presentations in Spanish, English, German, French, Italian, and Portuguese.

 

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